Bug fixes and quality of life


Bug fixes

  • Fixed an issue where the map tiles would not render when moving orthogonal to the map edge.
  • Fixed an issue with fog of war not rendering when moving near the edge of maps.
  • Fixed issue where moving one tile would not cost any supplies.
  • Fixed an issue where it was possible to interact with a settlement regardless of distance from it, (now one needs to be one tile away at farthest).
  • Fixed an issue where it was not possible to accept multiple (all) the contracts from a settlement.

Quality of life

  • Added additional context to contracts when mousing over them in the journal.
  • Added a contextual button so that mousing over a city will automatically switch the mouse to the right context.
  • Started reworking the settlement market tab UI to display additional graphics.
  • Added supply dependence on tile traveled, now traveling off road requires twice as much supply as on road.

Files

macrocosm-linux-x86_64.zip 27 MB
May 26, 2023
macrocosm-windows-i686.zip 32 MB
May 26, 2023

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