Bug fixes and quality of life
Macrocosm » Devlog
Bug fixes
- Fixed an issue where the map tiles would not render when moving orthogonal to the map edge.
- Fixed an issue with fog of war not rendering when moving near the edge of maps.
- Fixed issue where moving one tile would not cost any supplies.
- Fixed an issue where it was possible to interact with a settlement regardless of distance from it, (now one needs to be one tile away at farthest).
- Fixed an issue where it was not possible to accept multiple (all) the contracts from a settlement.
Quality of life
- Added additional context to contracts when mousing over them in the journal.
- Added a contextual button so that mousing over a city will automatically switch the mouse to the right context.
- Started reworking the settlement market tab UI to display additional graphics.
- Added supply dependence on tile traveled, now traveling off road requires twice as much supply as on road.
Files
macrocosm-linux-x86_64.zip 27 MB
May 26, 2023
macrocosm-windows-i686.zip 32 MB
May 26, 2023
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Macrocosm
Manage a commodity trading company in a procedural-generated science fantasy world.
Status | In development |
Author | kwgames |
Genre | Simulation |
Tags | 2D, Management, Pixel Art, tile-based |
Languages | English |
More posts
- Engine UpdateMar 30, 2024
- New year updateJan 14, 2024
- A small update with some UI changesDec 13, 2023
- NPC Behaviour AI and some bug fixes to the engineNov 22, 2023
- Engine improvements and improving fog of warOct 19, 2023
- Adding elevation and caravan systemSep 03, 2023
- Adding elevationAug 04, 2023
- Cleaning up the UI and smoothing out the jankJun 28, 2023
- Developing caravan mechanicsJun 15, 2023
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