Engine Update
This update addresses a major issue in the stability and performance of the procedural generator. There was a flaw in the way memory management was being handled in the procedural map generator and it should now be possible to generate medium and large sized maps without crashing the game.
Note that generating large maps still takes a significant amount of time, especially generating large sized maps with the maximum number of settlements is still unstable and could take upwards of a hour depending on your computer hardware. Although there are significant speed ups if you have a multi-core processor as the engine is designed to take advantage of multi-threading when computing NPC paths on the world map.
In a future update I may look into possible further speed ups and computing efficiency of the procedural generator as a whole.
-K
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Macrocosm
Manage a commodity trading company in a procedural-generated science fantasy world.
Status | In development |
Author | kwgames |
Genre | Simulation |
Tags | 2D, Management, Pixel Art, tile-based |
Languages | English |
More posts
- New year updateJan 14, 2024
- A small update with some UI changesDec 13, 2023
- NPC Behaviour AI and some bug fixes to the engineNov 22, 2023
- Engine improvements and improving fog of warOct 19, 2023
- Adding elevation and caravan systemSep 03, 2023
- Adding elevationAug 04, 2023
- Cleaning up the UI and smoothing out the jankJun 28, 2023
- Developing caravan mechanicsJun 15, 2023
- Bug fixes and quality of lifeMay 26, 2023
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