Cleaning up the UI and smoothing out the jank



A solo project has a lot of bugs and a lot of jank. These are the facts of life I have come to discover. So here is the latest iteration.

Gameplay 

  • Food now spoils over time. 
  • Add more variety of food. Hmmhh pickles!
  • Started to add gameplay mechanics centered around tile and weight dependency. Hauling a big load slows down movement speed, traveling on roads use less supplies, etc. Commodity production in settlements are also tied to nearby terrain now.
  • Added a caravan attribute window to show gameplay mechanics.

Bugs

  • Fixed a bug where opening up a window (such as the inventory) while moving causes the game to crash.
  • Fixed a bug where loading a map after exiting to the main menu would cause the game to crash.
  • Fixed a loading bug due to being unable to find a settlement starting point for the player avatar.

Jank

  • Cleaned up the UI and made it more stylistic consistent.
  • Revised a lot of UI icon graphics
  • Touched up a lot of art assets to be more consistently the same size. 
  • Eliminated free mouse scrolling, now hold right mouse button to scroll

Until next time.

- K

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