The webpage launches!
Macrocosm » Devlog
It's a long time in the coming but after 1.25 years of work at 1 FTE/year - I am finally launching the public website for the game that I have worked on. I will try to post to this blog regularly to highlight game features, technical details of the engine and other interesting tidbits I find here and there.
The immediate next step is to push out the v0.1 build - look to that soon.
-K
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Macrocosm
Manage a commodity trading company in a procedural-generated science fantasy world.
Status | In development |
Author | kwgames |
Genre | Simulation |
Tags | 2D, Management, Pixel Art, tile-based |
Languages | English |
More posts
- Engine UpdateMar 30, 2024
- New year updateJan 14, 2024
- A small update with some UI changesDec 13, 2023
- NPC Behaviour AI and some bug fixes to the engineNov 22, 2023
- Engine improvements and improving fog of warOct 19, 2023
- Adding elevation and caravan systemSep 03, 2023
- Adding elevationAug 04, 2023
- Cleaning up the UI and smoothing out the jankJun 28, 2023
- Developing caravan mechanicsJun 15, 2023
- Bug fixes and quality of lifeMay 26, 2023
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